luminance$45675$ - перевод на итальянский
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luminance$45675$ - перевод на итальянский

RATIOMETRIC DEFINITION OF LUMINANCE
Luminance (colorimetry); Luminance (relative)

luminance      
n. luminosità
Hue Saturation Intensity         
  • alt=When an RGB cube, tilted so that its white corner rests vertically above its black corner, is projected into the plane perpendicular to that neutral axis, it makes the shape of a hexagon, with red, yellow, green, cyan, blue, and magenta arranged counterclockwise at its corners. This projection defines the hue and chroma of any color, as described in the caption and article text.
  • Fig. 24. A graphical representation of RGB coordinates given values for HSV. This equation <math>V(1-S)= V - VS</math> shows origin of marked vertical axis values
  • alt=A flow-chart–like diagram shows the derivation of HSL, HSV, and a luma/chroma/hue model. At the top lies an RGB "color cube", which as a first step is tilted onto its corner so that black lies at the bottom and white at the top. At the next step, the three models diverge, and the height of red, yellow, green, cyan, blue, and magenta is set based on the formula for lightness, value, or luma: in HSV, all six of these are placed in the plane with white, making an upside-down hexagonal pyramid; in HSL, all six are placed in a plane halfway between white and black, making a bipyramid; in the luma/chroma/hue model, the height is determined by the approximate formula luma equals 0.3 times red plus 0.6 times green plus 0.1 times blue. At the next step, each horizontal slice of HSL and HSV is expanded to fill a uniform-width hexagonal prism, while the luma/chroma/hue model is simply embedded in that prism without modification. As a final step, all three models' hexagonal prisms are warped into cylinders, reflecting the nature of the definition of hue and saturation or chroma. For full details and mathematical formalism, read the rest of this section.
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TWO MOST COMMON CYLINDRICAL-COORDINATE REPRESENTATIONS
HSV color space; HSB color space; HSV colour space; HSI color space; HLS color space; Color spindle; HSB colour space; Luminance-Hue-Saturation; Hsl color space; HSL color space; HSV and HSL; Hexcone; Bi-hexcone; Double hexcone; HSB color model; HSV color model; HSL color model; Hue/saturation/value; HSL & HSV; Hsv color; Hsl and Hsv; Cylindrical-coordinate color models; Cylindrical-coordinate color model; Talk:Cylindrical-coordinate color model/replacement in progress; HSL and HSB; HSB and HSL; Hue Saturation Intensity
HSI (intensità di saturazione di tinta, sistema di rappresentazione del colore secondo l"intensità del livello di saturazione del colore stesso e dells sua sfumatura)

Википедия

Relative luminance

Relative luminance Y {\displaystyle Y} follows the photometric definition of luminance L {\displaystyle L} including spectral weighting for human vision, but while luminance L {\displaystyle L} is a measure of light in units such as c d / m 2 {\displaystyle cd/m^{2}} , Relative luminance Y {\displaystyle Y} values are normalized as 0.0 to 1.0 (or 1 to 100), with 1.0 (or 100) being a theoretical perfect reflector of 100% reference white. Like the photometric definition, it is related to the luminous flux density in a particular direction, which is radiant flux density weighted by the luminous efficiency function y(λ) of the CIE Standard Observer.

The use of relative values is useful in color or appearance models that describe perception relative to the eye's adaptation state and a reference white. For example, in prepress for print media, the absolute luminance of light reflecting off the print depends on the specific illumination, but a color appearance model using relative luminance can predict the appearance by referencing the given light source.